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Ten years. Ten danged years. Thatâs how long it has been, minus a couple of months, since I reviewed the very first Adventure to Fate game, Quest to the Core. It was a game with a humble scope, but what it did it did well. While not without its share of rough edges, it was a compelling little turn-based RPG. When the time came for a full-on follow-up, Adventure to Fate: Quest to the Future cleaned up most of the issues I had with the original game. Itâs been around eight years since that game came out, and while the series hasnât been in the deep freeze the entire time (Adventure to Fate: Future Arena came out a few years back), weâre finally seeing another full-blown follow-up in the form of Adventure to Fate Lost Island ($4.99).The story of the game, such as it is, is that youâve crashed on some kind of weird island. You need to find four goobers to get off the island, and each of those goobers is located in a different location. You canât just Uber over to them, either. Each of them is waiting at the end of a veritable dungeonâs worth of exploration and battling, and if that isnât enough, theyâre also protected by a bunch of dorks who wonât hand them over without a fight. Luckily, fighting is the one thing youâre really good at. Well, I hope you are, anyway. Youâre going to be doing a lot of it.
Like in previous games, the exploration part of Adventure to Fate Lost Island is relatively trivial. There are secrets to find and objects to interact with, but the path to your goal is generally linear and merely requires you to move from bite-sized screen to bite-sized screen until you reach it. Itâs not boring or anything, but you wonât need to worry about mapping things out or anything like that. Finding treasure is always a good time, and running into NPCs and objects like Weapon Forges keep things from getting too monotonous. Still, the meat of this game lies elsewhere and I think itâs well aware of that.
Battles! Turn-based battles! Thatâs what Adventure to Fate has always been about at its core, and thatâs where all the magic happens. Broadly speaking, the appealing aspects of this series and this game come from three components. Youâll need to learn the ropes of all of them if you want to have a smoother ride through the game, though you can to an extent brute force your way through a good chunk of the game by grinding if youâre pig-headed about it. I strongly recommend not being pig-headed. The first Dragon Quest game is right over there if youâre looking for that kind of battle system. There are a lot of random encounters in this game, but there are also a lot of fixed ones and itâs those that will give you serious trouble if you try to power through. Anyway, those three bits you need to manage.
Next, preparation. This has been a major part of Adventure to Fate right from the start, and itâs no less vital here. You can only use items and skills that you have equipped, and youâre generally tightly limited as to how many of each you can have available to you in combat. Items are mainly consumable, too. If you forget to refill your pockets after using what was in them before your next fight, you can easily get caught out. Bringing the right mix of skills to take on a tough battle can make a seemingly impossible situation more than manageable. Youâll also want to keep on eye on what gear you have equipped. Pure defense and attack might be the order of the day in most fights, but youâll also want to take advantage of various special effects and resistances for certain encounters. Youâll also want to keep on top of your shopping, and of course manage your health and ability points as you make your way through each area.
Finally, execution. The battles in Adventure to Fate are turn-based affairs, with you and your pet on one side and up to three enemies on the other. Youâll have a limited amount of stamina points you can make use of on each turn to take actions with, and so will your pet. You take your turn, then the enemies take theirs. Continue until either theyâre all dead or you are. And that does mean your character. Your pet canât keep the fight going on its own. Do not let your health drop to zero or youâll fall unconscious and wake up back at the start of the area. In a straight blow for blow fight, you will generally be at a disadvantage. You have to make a plan, use your skills as best as you can, and gain the upper hand with your strategy. Basic battles donât drag on too long, but youâll have to watch your ability points carefully when things go on longer.
Frankly, this game is incredibly deep in these respects. Iâm probably making it sound like itâs complicated, but the reality is that itâs pretty easy to get started in this game. It doesnât give you too many options at the start, allowing you to get used to the proverbial water before it starts gradually turning up the heat. The UI makes a lot of sense and is perfectly suited to mobile, too. Want something you can play one-handed in portrait mode? This game has you more than covered. Since itâs all about besting each battle, one by one, itâs easy to dip in and out of. Those linear dungeon designs mean that even if you have to take a long break between sessions, you wonât be lost. And the blessed game auto-saves constantly, so if you need to pop out at a momentâs notice you wonât lose much, if anything at all.
Presentation-wise, itâs all quite familiar. The Oryx sprites make a return, but theyâre not only quite scarce these days but actually pretty nostalgic. The UI does its job and give you all the information you need while making it very easy to do what you want to do. The game also sports full VoiceOver support so that visually-impaired players can have just as much fun as everyone else. No, itâs not going to challenge Final Fantasy XVI in terms of its production values. But it gets across what it needs to, and thereâs certainly a charm to its no-nonsense approach to the RPG genre.
If youâre an RPG fan who likes a good battle system or character customization systems, youâll find a wealth of enjoyment in Adventure to Fate Lost Island. If youâre looking for an intricate story, hot graphics, or a fancy world to explore, this might not be your cup of tea. You could certainly levy the accusation at Lost Island that it perhaps doesnât push its design in new directions enough when compared to its predecessor, but what might have felt like going to the well one too many times in 2018 instead comes across as rather refreshing in 2024. Easily worth the asking price, and a game that will do a nice job of filling the RPG loverâs time for hours upon end.